Legacy Items
All magic items found in official 5e books or the SRD, which have not been updated here on this wiki, are considered "legacy items". As of this writing, there is no official system for determining market values of these items, nor how to craft them, so the rules below attempt to do just that.
Cost of Magic Items
All magic items have a level, which helps to determine price.
- Base Price By Level
1 |
1000 |
2 |
2000 |
3 |
3000 |
4 |
4000 |
5 |
5000 |
6 |
6000 |
7 |
7000 |
8 |
8000 |
9 |
9000 |
10 |
10000 |
11 |
11000 |
12 |
12000 |
13 |
13000 |
14 |
14000 |
15 |
15000 |
16 |
16000 |
17 |
17000 |
18 |
18000 |
19 |
19000 |
20 |
20000 |
This is further modified by one or more factors:
- Usefulness Factor
Modifier | Amount | Example |
---|---|---|
Generally useful item |
x1 |
Primary weapon, suit of armor, casting implement |
Secondary useful item |
x0.5 |
Light offhand weapon, shield, dagger of humanoid bane |
Occasional-use item |
x0.25 |
feather fall, lens of comprehend languages, ogre-slaying knife |
Very occasional use item |
x0.1 |
Ring of commanding giant squids, boots of sure footing on peat bogs, Shrek-slaying knife |
- Power Factor
Modifier | Amount | Example |
---|---|---|
Constant or at-will use, forever |
x3 |
invisibility, ring of sustenance |
Constant or at-will use, but you pay the Mana cost |
x2 |
(nothing in 5e) |
Single charge consumable |
x0.1 |
Potion, bomb |
Multiple charge consumable |
x0.1 per use |
Rod of absorption (sort of), ring of nine lives |
Lasts forever, but only usable X times/day |
x0.5 per X |
(dunno, probably something) |
Doesn't actually produce an effect of its own, but modifies yours |
x1 |
Wand of granting +1 to hit with fire spells, sword of +3 to hit goblins |
- Determining Item Level
5e SRD items can be converted by consulting the following chart: TBD
For other items, use the following:
Item Effect | Level Calculation | Example |
---|---|---|
Copies a spell |
Appropriate level for a wizard to cast the spell (i.e. level 5 for Fireball) |
Wand of Magic Missile: level 1 |
Copies multiple spells |
As "copies a spell" for highest-level spell +1 for each additional spell within 4 levels, +0.5/spell for all others |
Lesser Staff of Fire (fireball, wall of fire, burning hands): level 6 |
Grants a numeric bonus to a single type of die roll (e.g. attack rolls with a magic sword, Con saves, Stealth checks)1 |
bonus x4 |
+5 longsword: level 20 |
Notes:
- 1: there is a special x0.5 cost modifier for numeric bonuses that are not applicable to combat.
Reference: 5e SRD Magic Items